How to Use Resident Evil 5 Lmt Tool V2 0 19 to Edit Motion Files
Resident Evil 5 is a popular survival horror game that features various characters and enemies with different animations and movements. If you want to customize or modify these animations, you will need a tool that can edit the motion files (.lmt) of the game. One such tool is Resident Evil 5 Lmt Tool V2 0 19, which is a motion editor for Resident Evil 5 and other games that use the MT Framework engine.
In this article, we will show you how to use Resident Evil 5 Lmt Tool V2 0 19 to edit motion files of Resident Evil 5. We will also provide some tips and tricks on how to make your animations look more realistic and smooth.
What is Resident Evil 5 Lmt Tool V2 0 19?
Resident Evil 5 Lmt Tool V2 0 19 is a tool that allows you to edit the motion files (.lmt) of Resident Evil 5 and other games that use the MT Framework engine. It was created by wilsonso, a modder and programmer who has also made other tools for Resident Evil games. You can find the tool here[^1^].
With Resident Evil 5 Lmt Tool V2 0 19, you can change the animations of characters and enemies, such as their melee attacks, walking, running, jumping, etc. You can also adjust the speed, timing, rotation, and position of each animation frame. You can preview the changes in real time and export the modified motion files to use in the game.
How to Use Resident Evil 5 Lmt Tool V2 0 19?
To use Resident Evil 5 Lmt Tool V2 0 19, you will need to follow these steps:
Download and extract Resident Evil 5 Lmt Tool V2 0 19 from here[^1^]. You will get a folder called "Resident Evil LMT Tool".
Open the folder and run "Resident Evil LMT Tool.exe". You will see a window with several tabs and buttons.
Click on the "File" menu and select "Open". Browse to the folder where you have installed Resident Evil 5 and locate the .arc file that contains the motion file you want to edit. For example, if you want to edit Chris's melee moves, you will need to open "uPl00ChrisCos1.arc" from the "NATIVEPC\IMAGE\ARCHIVE" folder.
After opening the .arc file, you will see a list of files inside it. Select the .lmt file that corresponds to the motion file you want to edit. For example, if you want to edit Chris's melee moves, you will need to select "pl00action.lmt" from the "pawn\pl\pl00\motion" folder.
Click on the "Open" button. The tool will load the motion file and display its contents in a tree view on the left side of the window.
Select the animation you want to edit from the tree view. For example, if you want to edit Chris's head melee attack (Hammer Blow), you will need to select "pl00action.lmt\pl00action\pl00action_00000000\pl00action_00000000_00000001".
You will see a preview of the animation on the right side of the window. You can use the slider at the bottom to play or pause the animation. You can also use the buttons at the top to zoom in or out, rotate or move the camera, or switch between different views (perspective, front, side, top).
To edit the animation, click on the "Edit" tab at the bottom of the window. You will see a list of frames for each bone of the character. Each frame has four values: X (position), Y (position), Z (position), and W (rotation). You can change these values by typing new numbers or using the arrows.
To see how your changes affect the animation, click on 061ffe29dd